Questions tagged [game]
Post a PromptPrompts that build playable games.
5 prompts
12votes
0answers
1.5kviews
Getting a local model to one-shot a Flappy clone with tuned, fair difficulty
I wanted to see how far a local open-weight model could get on a full playable game in one prompt, no follow-ups. Flappy Bird is a good test: simple, but the pipe gap and spacing tuning is what makes
6votes
0answers
1.2kviews
Endless runner prompt with procedural obstacles that stay fair as speed ramps
Made a Canabalt-style one-button endless runner and the procedural obstacle spawner kept generating impossible sequences: two gaps back to back with no room to land, or a wall the instant you couldn't
21votes
0answers
4.2kviews
Three.js solar system with orbit controls from a single prompt - sharing what finally worked
Getting a correct-feeling solar system out of one prompt is surprisingly hard: you either get planets orbiting at the same speed or a camera stuck inside the sun. This prompt gets the scale relationsh
8votes
0answers
962views
Match-3 prompt with cascading combos and juice that reads at a glance
Match-3 is deceptively hard to make feel good. My first AI version detected matches and removed gems instantly, so the board just blinked and refilled with no sense of chain reaction. Dead. The naive
6votes
0answers
905views
Prompt for a tower defense with a wave curve that ramps without a difficulty wall
Built a tower defense in a hackathon and the enemy waves were either trivial or a sudden brick wall on wave 6. The balance was hand-tuned garbage. I tried to get the model to design the wave spawner a