Prompts that build things with the HTML canvas API.
12votes
0answers
1.5kviews

Getting a local model to one-shot a Flappy clone with tuned, fair difficulty

I wanted to see how far a local open-weight model could get on a full playable game in one prompt, no follow-ups. Flappy Bird is a good test: simple, but the pipe gap and spacing tuning is what makes
6votes
0answers
1.2kviews

Endless runner prompt with procedural obstacles that stay fair as speed ramps

Made a Canabalt-style one-button endless runner and the procedural obstacle spawner kept generating impossible sequences: two gaps back to back with no room to land, or a wall the instant you couldn't
8votes
0answers
961views

Match-3 prompt with cascading combos and juice that reads at a glance

Match-3 is deceptively hard to make feel good. My first AI version detected matches and removed gems instantly, so the board just blinked and refilled with no sense of chain reaction. Dead. The naive
6votes
0answers
904views

Prompt for a tower defense with a wave curve that ramps without a difficulty wall

Built a tower defense in a hackathon and the enemy waves were either trivial or a sudden brick wall on wave 6. The balance was hand-tuned garbage. I tried to get the model to design the wave spawner a
9votes
0answers
1.0kviews

Procedural mesh-gradient background that animates without looking like a lava lamp

Everyone's doing the blurry blob mesh-gradient hero background now, and most look like a 2005 lava lamp because the color stops drift randomly and mush together. I wanted something that breathes slowl