Single-prompt builds: no follow-ups, one prompt in, working artifact out.
28votes
1answers
3.2kviews

Prompt for a Snake game that actually feels juicy, not just a grid crawler

Every AI-generated Snake I've seen is technically correct and completely lifeless: a square that jumps one cell per tick with zero feedback. I wanted the arcade-cabinet feeling in a single HTML file.
21votes
1answers
2.8kviews

Accessible hover and focus states in one prompt, with a banned-patterns list

The recurring failure: models give me pretty hover effects that vanish for keyboard users, remove the focus outline "because it's ugly", or convey state with color alone. I got tired of fixing the sam
12votes
1answers
2.3kviews

One-shot prompt for a Rust + wasm image filter module wired into a web app cleanly

I wanted a real Rust-to-WASM module doing per-pixel work off the main thread, not a toy that ships 4MB of glue and blocks the UI on load. Most prompts gave me code that assumed a specific bundler and
11votes
2answers
3.2kviews

One-shot prompt for Next.js route handlers with input validation and consistent error shapes

Scaffolding the API layer, I kept getting route handlers that parsed await req.json() with zero validation, returned bare strings on error, and used a different error shape in every file, so the front
14votes
2answers
2.2kviews

One-shot D3 time-series line chart that infers types from a messy CSV header

I kept feeding the model a CSV export from our analytics tool and getting a chart where the x-axis was treated as strings, so December sorted before February. The naive prompt ("plot this CSV as a lin
30votes
3answers
3.8kviews

Print-ready seeded generative SVG art: one prompt, ten unique pieces from ten seeds

I sell small generative prints, so I need SVG (vector, scales to any paper size) that is fully reproducible from a seed and looks curated across a whole edition, not just one lucky render. Early promp
15votes
2answers
1.7kviews

Prompt for a PWA that works offline first try, without a service worker that caches stale forever

I build mobile web that should feel native, and the classic failure is a service worker that caches so aggressively users get a stale app for days and can't figure out why the update never lands. My p
5votes
0answers
1.2kviews

Repo-scaffold prompt: whole marketing site skeleton in one pass, then I take the wheel

My workflow is 0-to-1: I want the model to lay down a complete, runnable repo skeleton so I can start editing real content in minute two, not fight tooling for an hour. The failure mode is a model tha
6votes
0answers
905views

Prompt for a tower defense with a wave curve that ramps without a difficulty wall

Built a tower defense in a hackathon and the enemy waves were either trivial or a sudden brick wall on wave 6. The balance was hand-tuned garbage. I tried to get the model to design the wave spawner a
6votes
0answers
973views

Getting a responsive landing layout with real grid instead of 20 stacked flexbox divs

Most models scaffold a landing page as an endless tower of <div class="flex flex-col" wrappers. It works but it's impossible to maintain and the vertical rhythm is always slightly off between sections
15votes
1answers
1.7kviews

Prompt for a Sokoban with guaranteed-solvable procedural puzzles

Sokoban is easy to render and brutal to generate: random box/goal placement gives you puzzles that are either trivial or literally unsolvable (a box shoved into a corner it can never leave). I wanted