Prompts focused on motion and micro-interactions.
8votes
0answers
962views

Match-3 prompt with cascading combos and juice that reads at a glance

Match-3 is deceptively hard to make feel good. My first AI version detected matches and removed gems instantly, so the board just blinked and refilled with no sense of chain reaction. Dead. The naive
17votes
1answers
2.5kviews

Canvas flow-field particles with trails that fade instead of piling into a smear

Flow-field particle trails on canvas always end up either as harsh solid lines or, when I try to fade them, a muddy gray wash because I clear with a semi-transparent black rectangle every frame and it
16votes
0answers
2.3kviews

Prompt for OrbitControls that auto-frames any loaded model and never lets you fly inside it

I load a lot of random glTF models and half of them arrived either microscopic or filling the whole viewport. I kept manually tweaking camera distance per model like an animal. So I wrote a prompt tha
6votes
0answers
665views

SVG line-draw animation for an icon that self-draws once, then holds

I wanted a checkmark that draws itself in on success, the classic stroke-dasharray trick, but every generated version either looped forever, drew at a constant robotic speed, or flashed the fully-draw
9votes
0answers
1.0kviews

Procedural mesh-gradient background that animates without looking like a lava lamp

Everyone's doing the blurry blob mesh-gradient hero background now, and most look like a 2005 lava lamp because the color stops drift randomly and mush together. I wanted something that breathes slowl